Sunday, April 14, 2013

GamDes1: Analyse and Design

In this class we needed to play games and critique them with the help of some guide questions. In this class we were grouped up and set to make a high concept document of your original game( made up of course since this isn't a programing class) and then present it to your professor.
 
Game: Squeaky War
Group Memebers:
 
       - Cherish Socro
       - Erin Yap
       - Dylius Ouano
       - Jose Silverio Reynoso
       - Ken Russell Cabanting
       - Nissi Gatan
 
HCD Link: 
https://www.dropbox.com/s/yrgn1x0rupsrv7h/Midterm%20-%20Squeaky%20War%20%28HCD%29.docx

GmProg: Level 2

Ohhhh~ a Lvl up! New professor new teaching style... But more Unity! I learned in this subject how to make an in game chat box and a multi-player game with LAN. Here was a group project we made(4 person group).

The instructions stated that we were to create a  network game that mimics the Coin Battle Mode from the game New Super Mario Bros. (Nintendo) using Unity3D. We used blender to get the character and assets fixed, but the rest is Unity. We managed to get make a client and server player so that it can be multi-player, but the lag stings.


Aplimat: Applying Evermore Numbers!

Applied Math.... I love math dearly, but it doesn't mean that I'm extremely good at it. In this class I was taught the usage of math in programing in C++ ( Visual Studios ). Topics like graphing parabolas and drawing circles were the basis of our lessons. It was an interesting class having to draw/use a lot of mathematical equations. I recall a particular quiz that used the sine and cosine to color multiple boxes. A few other things that was done with sine and cosine were movement based.
Many  different quests opened in one window.
For the final project we were to join into groups, 3 members maximum. In my group we made a game based on Space Impact ( the old game found on a Nokia cell phone).